Involved in this project since its initial phase, I was responsible for the early phases of level layout exploration, master material, lighting, and modular construction approach. Then I was involved in the creation of modular building sets, props, tiling textures, collisions, bug-fixing, set dressing, world-building, and final environment polish phases. Had the chance to work also on some of the items such as the loot crates, power-ups and weapons.
The in-game images show work from other IG artists, Designers & OF3D.
Kudos to the entire team for all the hard work!